Your speciality is your playing style: it gives percentage bonuses to attributes and finishing disciplines, a unique ability in the match engine and its own gear set. You pick it when you create your player.
Technical
First on the ball, weighs nothing and slips away from everything — but takes the least punishment.
Unique ability: Samba feet — After two successful evasions in the match (four in a Win or Walk Away match), evasion strength rises by 15%.
Bonuses: energi +-10%, styrka +-10%, kondition +30%, initiativ +25%, tacklingar +55%, tur +10%, inlarning +20%
Ageing curve: Ages slowly in agility, quickly in strength.
Powerful
Rain, mud and elbows. Enormous energy and strength, but slow and easily read.
Unique ability: Deafening home crowd — In round one there is a 65% chance the opponent is frozen and can neither tackle nor block. Damage potential is also 15% higher.
Bonuses: energi +50%, styrka +50%, kondition +-20%, initiativ +-40%, tacklingar +-60%, tur +15%, inlarning +-20%, disciplin +5%
Ageing curve: Keeps strength for a long time, loses initiative early.
Cunning
Breaks up attacks before they start, plays dirty and has luck on their side.
Unique ability: Catenaccio tricks — 20% chance to answer an attack with a foul trick that lowers the opponent's accuracy by 5% for the rest of the match.
Bonuses: energi +-15%, styrka +20%, initiativ +10%, tacklingar +30%, tur +20%
Ageing curve: Ages very well in initiative and tackling.
Disciplined
Heavy, tough and disciplined. Sharpens the boots before kick-off and endures everything.
Unique ability: The kit manager — Always wears an extra layer of protection (1 + 1 per ten levels). In round one there is a 50% chance the boots are sharpened: the next strike has a 75% higher chance of a perfect hit.
Bonuses: energi +30%, styrka +15%, kondition +-15%, initiativ +-15%, tacklingar +-40%, inlarning +10%, disciplin +20%
Ageing curve: Ages evenly, no attribute collapses.
Explosive
Raw strength and berserk fury. Hits hardest of all once it starts to hurt.
Unique ability: Full throttle — Below 90% energy full throttle kicks in: +10% shot power for the rest of the match. Perfect hits also drain 7% more energy.
Bonuses: energi +20%, styrka +30%, tacklingar +-30%, tur +5%, inlarning +-10%, disciplin +15%
Ageing curve: Peaks early, loses stamina after level 20.
Enduring
Volcanic resilience and uncanny luck — but learns nothing from matches.
Unique ability: The thaw — Each round the thaw may come: extra power, recovered energy, sharper finishing — or a backlash that costs you energy. Coachability gives no XP.
Bonuses: energi +25%, styrka +-10%, kondition +10%, initiativ +20%, tacklingar +10%, tur +30%, inlarning +-100%
Ageing curve: Ages extremely well in energy and stamina.
Game intelligence
No weaknesses, no extremes. The best perfect-hit chance of all and roars the team forward.
Unique ability: Captain's roar — 30% chance each round that the roar raises captaincy and anticipation by 15% for that round.
Bonuses: energi +10%, styrka +10%, kondition +10%, initiativ +10%, tacklingar +10%, inlarning +10%, tur +10%, ledarskap +10%, provokation +10%, disciplin +10%
Ageing curve: Ages in a balanced way across the board.
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